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Lumon MDR Simulator for Raspberry Pi

Published at
3 days ago

Introduction

The goal of this project was to create a working miniature desktop display inspired by the 'Macrodata Refinement' computers featured in Apple TV's Severance. This build consists of two key aspects: the software and the hardware design, both outlined below.

Feel free to email comments, suggestions, or inquiries directly to [email protected].



I. The Software

Objectives

  • Generate a randomized number grid with grouped 'bad numbers'.
  • Animate and style the interface to match the aesthetics of the show.

a. The Number Grid

generation

GENERATE

  • A N×N grid is created.
  • Each cell is filled with a random integer between 0-9.

MAP

  • A Perlin noise map assigns smooth gradient values to the grid.
  • This ensures numbers are naturally grouped rather than randomly scattered.

THRESHOLD

  • Each cell's value is compared to a set threshold.
  • Values above the threshold are marked as 'bad'/'scary' numbers.

GROUP

  • 'Bad' numbers are grouped based on proximity to one another.
  • At random intervals, a group visible in the viewport will be activated:
    • If hovered over, they become 'super active', extending their active time and appearing agitated.
    • If clicked, the group is 'refined', animating into a pre-determined bin and resetting as no longer 'bad'.

b. The Interface

   

  • A moving Perlin noise map offsets each number (vertically or horizontally).
  • Activated bad groups expand / contract / jitter.
  • Numbers scale-up based on cursor position.
  • Refined groups animate into bins, with a percent bar keeping track of your progress.

Additional Features:

  • The application is cross-compatible, allowing compilation for both Linux and Raspberry Pi (ARM).
  • A 'debug mode' reveals various settings (which can be saved / loaded from disk as JSON).
  • An 'idle mode' can be enabled to display the Lumon logo screensaver.
  • The user can navigate the full grid using arrow and zoom keys.


II. Hardware Design

Objectives

  • Reconstruct the computer housing from the show as a printable 3D model.
  • Design the interior to support a RaspberryPi and LCD screen

Final Design

   

 

  • The computer’s outer shell was modeled in Blender from the ground up, closely following reference images from the show to capture the original look.
  • The design was then optimized for 3D printing.
    • The structure was made modular, allowing for easy assembly and disassembly.
    • Each part includes a flat printing surface, enabling clean prints without the need for supports.
    • Tolerances were incorporated to ensure a snug fit for all components.
  • Finally, the interior was equipped with an adjustable Raspberry Pi mount.
    • The mounting bracket can move laterally, and the RPi forward, allowing for fine-tuned alignment of the LCD screen with the front panel.

Final Product

Build Photos