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The Deck: An Open-Source Cross-Platform Multiplayer Card Game Engine in Flutter
![alt text](demo/icon.png)
The Deck
๐น๏ธ Mobile multiplayer offline card games aggregator ๐ ๐จโ๐ป Written ๐ฏ in Dart and Flutter ๐จ
The inspiration for โThe Deckโ came from a situation many of us have experienced. Imagine gathering with friends for a game night, only to realize that nobody has the necessary cards. Frustrating, right? This dilemma sparked the idea of leveraging technology to create a solution.
The primary goal of โThe Deckโ is to provide a user-friendly and cooperative digital game environment for playing classic games that were usually played with cards on paper. One of the standout features of โThe Deckโ is its unique ability to assign one device as the โtableโ (a.k.a. deck). By placing this device in the middle of the group, all players can witness the real-time state of the cards. This adds a new level of immersion making it a truly captivating experience.
Gameplay
- Select a game ๐
- Connect to the room ๐
- Start game ๐
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Read more
- โ๏ธ How it works ๐:
- Dev.to
- Medium
- PlantUML diagrams here - /documentation
Other
Contribute
Contribution is welcome ๐ค
If you contributed and build a new Game, ping me if you wish it to be released on the store markets. [email protected]
Flutter
Setup
Use FVM to manage Flutter SDK version
- install
fvm
withbrew
- Setup Flutter version from pubspec
fvm use x.y.z
- Read version here: fvmrc
- run with
fvm flutter run
MR / Pull Request
Naming convention, start commit description with:
- (FEAT) - feature
- (FIX) - bug fix
- (CHORE) - refactoring, updating dependencies, etc
- (TEST) - tests
Release
Android
- For App Store release โญ๏ธ
- fvm flutter build appbundle --release
- Fat APK with all ABI
- fvm flutter build apk --release
- Upload file to Play store
- For split-abi APK testing
- fvm flutter build apk --release --split-per-abi
iOS
- Archive for App store upload โญ๏ธ
- fvm flutter build ipa --release
- open file with Xcode, validate and upload
- IPA file to drag & drop into iphone:
- fvm flutter build ipa --release --export-options-plist="/Users/igor.steblii/Projects/foundation_tone/ft_fe/build/ios/archive/Runner.xcarchive/Info.plist"
Common errors
In case VS code fail with missing Cocoapods
- fvm flutter clean + fvm flutter pub get + Reload VSCode
For
normalize': Unicode Normalization not appropriate for ASCII-8BIT (Encoding::CompatibilityError)
Run:
export LC_ALL=en_US.UTF-8
for wrong locale
export LANG="en_US.UTF-8
Run
locale
if there is anyC
, then runexport LC_ALL=en_US.UTF-8
For
flutterfire
script fails with"unhandle JSON exception"
Download json/plist form Firebase and update in respective folders (https://github.com/invertase/flutterfire_cli/issues/30)
iOS Device require permission to connect to local network, which cannot be access from code. To emulate access query local IP address
Another way is to add permission to
Info.plist
to ask on app start:NSLocalNetworkUsageDescription
Access to the local network required to create and connect to game rooms
For
Error when reading 'lib/objectbox.g.dart': No such file or directory
- Run:
fvm flutter pub run build_runner watch --delete-conflicting-outputs
- Run:
Tools
To generate a new Redux template see scripts
License
This project is licensed under the terms of the MIT license.
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